

The audio is also intact from the distinct character voices to the upbeat soundtrack. Usually, developers have to cut corners to make a game fit on a handheld console, but due to the impressive processing power of the Vita, Capcom was able to keep the game practically arcade perfect (That is, if the game was released in an arcade.). What's more, all of the arcade details - from the backgrounds to the actual speed of the game - remain intact.
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In fact, Capcom has crammed the entire roster from the console version into the handheld offering - an impressive portable feat that bests even Capcom's "Super Street Fighter IV 3D Edition." Whether it's "Ghosts'n Goblins" stars Arthur and Firebrand, quirky Guardian of the Galaxy Rocket Raccoon, the X-Men, Avengers or Street Fighter mainstays, there's something here for everyone. Once again, the best of Marvel's universe is thrown in against what Capcom has to offer, with over 50 fighters to choose from. Not much has changed for the portable version in terms of what players have already seen and experienced. Now, the company wants to take its beat-em-up act on the road and on February 15, it brings "Ultimate Marvel vs. Capcom 3" for consoles later in the year, complete with more characters (such as Ghost Rider and Phoenix Wright) and bonus content perfectly suited for fans. However, that wasn't good enough for Capcom, who went on to release "Ultimate Marvel vs. Capcom 3," the third chapter in its fan-favorite crossover series, complete with several new characters, amazing next-gen visuals and the kind of multi-hit combos that could only be conceived in a game like this. Capcom 3" comes to the PlayStation Vita February 15.įor the longest time we wanted it and in early 2011, Marvel and Capcom finally came through with "Marvel vs.
